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256 x 256 pixels is about as large as your texture should end up. Bear in mind that Half-Life's game engine is several years old, so it's not very good at handling large textures.Make your first selection to get rid of stuff you don't want, as I've done below:.Scan or download the photos to your computer.Level the camera carefully so that you get the wall as straight-on as possible. Find a nice wall and take a photo of it (this is quicker with a, ahem, digital camera).Wally is about the only one anybody's ever heard of, so get that ( here).Īs an example, I made my own (rather cheap) tiling wall texture out of a photo. Jasc's Paint Shop Pro will do, although you might have problems with fixing up tiling textures (see below), but your best bet is Adobe Photoshop, providing you can (and want to) afford it. You'll need a few tools as well, aside from WorldCraft. while single are used for more specific objects like vehicles, vending machines and buttons. What style must it blend in with? Is it for indoors or out? Must it tile or be single? Tiling textures are the kind that are used for structures like walls, rock-faces, terrain, glass etc. If you do plan to download all your textures, they'll probably already be in WAD format, so you can skip the next couple of stages.įirst, you need to know what type of texture you're looking for. You could, of course, find the textures you need on the web, but it's always more exciting to make your own. Brand new maps quite often need brand new textures, but how do you do that? There's a limit to what you can do with only the textures provided with Half-Life. This diagnosis was not retained in the first revision of the Manual (American Psychiatric Association, 1968). The first edition of the Diagnostic and Statistical Manual of Mental Disorders (American Psychiatric Association, 1952) included “gross stress reaction”, mental symptoms in previously normal people in response to exceptional physical or mental stress, which subsides in days to weeks. The “stress reaction” was first identified as a psychiatric diagnosis by the Veterans Administration after World War II. At about the same time, the acute and chronic physiological effect s of mental and situtional stress were elucidated (Selye, 1956). Similar symptoms consistent with stressor-induced disorders were experienced by 20th century concentration camp survivors (Frankl, 1959). That accident and the protracted period of investigation and litigation that followed led to the enunciation of “compensation neurosis” and “railway spine” as pejorative explanations for post-traumatic symptoms (Trimble, 1985). Charles Dickens was in the famous Staplehurst railway disaster in 1865, spent hours tending the grievously wounded and dying and was “not quite right within…an effect of the railway shaking” thereafter. The English diarist Samuel Pepys was incapacitated after the Great Fire of London in 1666, even though his home was not affected Pepys recorded inability to sleep, dreams of burning and falling houses, months of anger and discontent and later being frightened by news of a distant chimney fire. The mental sequelae of terrible events were early recognized in civilian life as well. In World War II and the Korean War, “combat neurosis” was replaced by “combat fatigue”, although rest usually did not alleviate the symptoms (Jones, 2013). Freud suggested that mental symptoms represented “combat neurosis”, caused by the conflict between a soldier’s “war ego” and “peace ego”. Enormous numbers of mental casualties resulted from World War I, and these were at first wrongly attributed to brain concussion from large-caliber artillery, hence the term “shell shock”. The American Civil War, felt by many historians to be the first “modern” war, produced an unprecedented surge of inexplicable illness and psychiatric morbidity, leading to the description of “soldier’s heart” and “neurasthenia” and to the observation that soldiers on leave often collapsed with mental illness at home even if they had been well during the fighting.The Russian Army in the Russo-Japanese War of 1905 was the first to recognize that battlefield catastrophe, of which they had plenty, could cause mental collapse. Swiss and German military physicians in the 17th Century identified two illnesses that caused combat soldiers to experience melancholy, weakness, anxiety, insomnia, palpitations and incessant thoughts of home, and termed them Sehnsucht (nostalgia) and Heimweh (homesickness). Physical breakdown and mental illness during and after war was recognized by the ancient Egyptians, and Herodotus described incapacitation by the events of war in the 5th Century BCE. The category also includes short-lived reactions to traumatic events (acute stress disorder) and adjustment disorder, a stress-response syndrome that has some features of PTSD along with elements of depression and anxiety (American Psychiatric Association, 2013). The new classification is centered upon the iconic post-traumatic stress disorder (PTSD), but also includes a subtype for young children (preschool type) and one in which experiential detachment or unreality are prominent (dissociative type). Although historically related to war, these conditions may be triggered by a variety of intensely traumatic events, and have in common persistent re-experiencing, avoidance, emotional numbing and a state of arousal after exposure to a dangerous or horrifying situation. The category of “Trauma and Stressor-related Disorders” is a new rubric for the variously-named forms of post-traumatic stress disorder, shell shock, combat neurosis and the like. DSM-5 Category: Trauma- and Stressor-Related Disorders Introduction She still retains her cold and harsh demeanor with the others, although admittedly she’s not quite as mean as she would’ve been had she never met Mono. This side of her is really only saved for Mono though. Her mean jabs don’t have as much of a bite to them (they almost seem playful) and she feels warmer, in a sense. And when the inevitable dying or betrayal happened, it would hurt way less.Įver since befriending Mono, however, Six has slowly started to let her guard down. If she did ever had to team up with someone temporarily, well, if she got them to dislike her right off the bat then there would be no chance of either side getting attached to each other. In the end, it would always end the same way with the other person either dying or stabbing her in the back to save their own skin. She’s tried the whole grouping up and making friends thing. Personality: Six is definitely not the nicest kid you’ll ever meet and even seems to go out of her way to try and make people dislike her. This version of Six is how she appears in my AU, currently titled The Nightmares Go On! Her appearance is largely unchanged from her canon look aside from the fact I gave her freckles (because you can’t go wrong with freckles). Going to actually include some information on these as well! Plus I like to think that maybe I’ve gotten a little bit better at drawing humans since I made the other ones. I’m already bored with the other ref sheets I made so now everyone’s going to be getting a new one. Instead of killing her however, the monster took her to The Maw, where she would eventually meet with most of the main group. Following a severe injury, Bait’s “job” became harder for her to handle, which finally resulted in her getting caught. She would meet up with them after she lost the threat, following markers they would put down for her. Bait’s role, once it was discovered how easily she could slip away, was to lead anything dangerous they encountered away from the group so they could proceed safely. They would run into a variety of monsters as a result. And they knew that of course! The name they gave her, Bait, was just a coincidence (not that she knew what it meant at first anyways).īrief summary of her backstory as I’d really like to delve into it at a later date.īait was part of a small group that constantly kept on the move. Sure, it was up to her to do a very dangerous job but that’s just because she was so good at it. Not once did she ever think that her old group was full of shitty kids. She’s also quite oblivious, in regards to a lot of things. It would always get her in trouble in her old group. Problem is, she has a very hard time focusing on one thing for a long period of time and it won’t be long before she’s moved on to the next thing. She loves to be helpful and would be more than happy to chip in on someone else’s project if they needed help. Doesn’t even really matter what it is as long as she can keep her hands and her mind busy. Personality: Bait is a busy-body and would much rather be up and about doing things instead of sitting around. She’s got large freckles scattered across her face and shoulders. She has a number of small scars on her legs and face and her right eye is missing. She has also sewn a plush tail into the back of the jacket. She’s sewn two plush ears into the hood of the jacket as well as white fabric to resemble teeth. She wears an oversized brown jacket and light blue undergarments. This poor gal really does get more scars every time I draw her.Īppearance: Bait is the shortest member of the group, standing barely an inch shorter than Six. Time to get on those!Īnyways, Bait was next on the list of updated refs. But the announcement of the new LN game has started to reignite my obsession! Also realized there’s still a couple of things in my drafts I never got around to finishing. Anything that doesn’t relate to the main AU in some way.īeen a while since I posted anything here, got caught up with another game.
Was your post removed from here? Found a cool site that's not particularly unique or beautiful? Head on over to /r/InternetIsInteresting. If this subreddit for whatever reason fails to provide the interactivity you need, we also highly recommend a look at /r/interactivewebsites for a less diluted dosage of interactivity. If you exhibit a similar addictive lust for information as you do for internet, we highly recommend you go give /r/dataisbeautiful a sub too. Something different? Try /r/InternetIsUgly. Beauty is in the eye of the beholder, but we have beheld a lot! This subreddit is highly curated and the moderators frequently must use their discretion and judgement as a team when enforcing our rules.Personal attacks, bigotry, fighting words and otherwise shitty behavior will be removed and may result in a ban. We enforce a standard of common decency and civility here.Includes Facebook, Google+, or otherwise.Įxtensions, software, or other content which requires a download to use. Websites that require a login or email address. Sites that pose a potential security risk. Click/or tap to make a change to the colors and brush styles to achieve the artboard you are looking for. Online stores, paid services, or sites which serve only to sell a specific product. Below is a description of each button in the drawing board menu above. Sites that serve a political agenda or otherwise induce drama Static images, gifs, animations that serve the same purpose of gifs or collections of either. Something not unique (includes generators, blogs, tumblrs, etc.) Something everyone on the internet already knows about (e.g., Netflix, Khan Academy, etc.) What NOT to post (detailed explanations can be found here): Minimal or beautifully designed websites.Īwesome websites that offer a unique service. The income sources are followed by the expense sources. We have listed some common income sources in our budget. Next comes the categorization of income sources. In our example, we will have a monthly budget. The time period of a personal budget can vary based on an individual’s needs and preferences, ranging from a monthly budget to a yearly budget or even longer. The first step is to set a time period for the budget. This step-by-step tutorial will show you how to establish a budget in Excel that can be readily modified to match your needs, regardless of how straightforward or intricate the budgeting is. How to Create a Personal Budget in Excel: With Easy StepsĬreating a personal budget is a difficult task, especially if you are not using the application frequently. It can also help individuals prepare for unexpected expenses and save for future purchases or investments. By tracking these expenses, individuals can identify areas where they can reduce costs or increase savings.Ĭreating and sticking to a personal budget is an effective way to manage money, pay off debt, and achieve financial goals. The personal budget typically includes all sources of income, such as wages, bonuses, and investment income, as well as all expenses, such as rent or mortgage payments, utilities, food, transportation, entertainment, and savings. It provides a clear overview of how much money an individual has coming in and going out, which can help them make informed decisions about their finances. Related Articles Introduction to Personal BudgetĪ personal budget is a financial plan that outlines an individual’s income and expenses over a specific period, usually a month or a year. To examine functionality, features, hardware compatibility without obligations. Upon interest, we offer complete, latest, fully functional evaluation package which can be used Server side: 1024x768 or larger display resolution is recommended to display all details, especially if managing lots of hosts and/or high number of hard disk drives. 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And there are programs, like SCRABBLE Champion Edition and SCRABBLE Plus PC, that aren't specifically for Windows 7, but are rumored to work just fine, although there is no online play. There are other options online, but most require a social play and no solo games against AI, like Facebook and the Internet SCRABBLE Club. Who wants to pay an annual fee to play SCRABBLE? But if you can suck up the advertising, don't bother paying. If you're a paid member, you can play against other paid "Club Pogo" members, earning badges and rewards at the same time. It's not that big of deal, but it could become annoying if you let it. The only real downfall of playing on Pogo are the ads that are plastered all over the screen. And you don't have to sign up to play against "Robot" players you can simply play a quick game as a guest.īut if you sign up, you can play against the "Robot" at different difficulty levels (Beginner, Intermediate, Advanced, Expert or Master), and you have the option of playing against other online players in different free game rooms. Pogo: SCRABBLE is probably your best option, because it doesn't require a download. Since there doesn't seem to be any SCRABBLE games for download or purchase yet that are specifically Windows 7 compatible, there's really only one good option if you want to play against a computer online. Was your game called SCRABBLE Interactive: 2005 Edition? JSTOR ( February 2018) ( Learn how and when to remove this template message)Ī spelling alphabet is used to spell parts of a message containing letters and numbers to avoid confusion, because many letters sound similar, for instance "n" and "m" or "f" and "s" the potential for confusion increases if static or other interference is present.Unsourced material may be challenged and removed.įind sources: "NATO phonetic alphabet" – news Please help improve this article by adding citations to reliable sources in this section. This section needs additional citations for verification. In practice these are used very rarely, as they are not held in common between agencies. NATO uses the regular English numeric words (zero, one, two &c., though with some differences in pronunciation), whereas the ITU (beginning on 1 April 1969) and the IMO define compound numeric words (nadazero, unaone, bissotwo &c.). The same alphabetic code words are used by all agencies, but each agency chooses one of two different sets of numeric code words. Soon after the code words were developed by ICAO (see history below), they were adopted by other national and international organizations, including the ITU, the International Maritime Organization (IMO), the United States Federal Government as Federal Standard 1037C: Glossary of Telecommunications Terms and its successors ANSI T1.523-2001 and ATIS Telecom Glossary (ATIS-0100523.2019) (all three using the spellings "Alpha" and "Juliet"), the United States Department of Defense, the Federal Aviation Administration (FAA) (using the spelling "Xray"), the International Amateur Radio Union (IARU), the American Radio Relay League (ARRL), the Association of Public-Safety Communications Officials-International (APCO), and by many military organizations such as NATO (using the spelling "Xray") and the now-defunct Southeast Asia Treaty Organization (SEATO). To change one word involves reconsideration of the whole alphabet to ensure that the change proposed to clear one confusion does not itself introduce others. One of the firmest conclusions reached was that it was not practical to make an isolated change to clear confusion between one pair of letters. It is known that has been prepared only after the most exhaustive tests on a scientific basis by several nations. The code words have been stable since 1956. Numbers are spoken as English digits, but with the pronunciations of three, four, five, nine, and thousand modified. "Alfa" and "Juliett" are intentionally spelled as such to avoid mispronunciation NATO would do the same with "Xray". The 26 code words are as follows (ICAO spellings): Alfa, Bravo, Charlie, Delta, Echo, Foxtrot, Golf, Hotel, India, Juliett, Kilo, Lima, Mike, November, Oscar, Papa, Quebec, Romeo, Sierra, Tango, Uniform, Victor, Whiskey, X-ray, Yankee, Zulu. The words were chosen to be accessible to speakers of English, French and Spanish.Īlthough spelling alphabets are commonly called "phonetic alphabets", they should not be confused with phonetic transcription systems such as the International Phonetic Alphabet. In 1956, NATO modified the then-current set of code words used by the International Civil Aviation Organization (ICAO) this modification then became the international standard when it was accepted by ICAO that year and by the International Telecommunication Union (ITU) a few years later. The specific code words varied, as some seemingly distinct words were found to be ineffective in real-life conditions. To create the code, a series of international agencies assigned 26 code words acrophonically to the letters of the Roman alphabet, with the intention of the letters and numbers being easily distinguishable from one another over radio and telephone, regardless of language barriers and connection quality. The ITU phonetic alphabet and figure code is a rarely used variant that differs in the code words for digits. Technically a radiotelephonic spelling alphabet, it goes by various names, including NATO spelling alphabet, ICAO phonetic alphabet and ICAO spelling alphabet. The (International) Radiotelephony Spelling Alphabet, commonly known as the NATO phonetic alphabet, is the most widely used set of clear code words for communicating the letters of the Roman alphabet. FAA radiotelephony alphabet and Morse code chart Problems playing this file? See media help. If you don’t yet own Universe Sandbox ², buy it now to get instant access to the Alpha through Steam as well as free updates up to and including the final release: universesandbox. In fact, the sort of anarchic fun described above takes second place to the simple examination of how our solar system actually. It’s easy to use, beautifully tutorialised, and hugely fascinating. But that might be because the first image is from a pre-rendered animation made for a film with a $165 million budget, and the second is from a real-time, interactive simulation that can run on your home computer. Universe Sandbox 2 gives you the tools to run all such simulations in a level of depth which is at least superficially convincing and informative. Of course, you’ll notice a few differences between these images. Universe Sandbox ² is an accessible space simulator that allows you to ask fantastical what-if questions and see accurate and realistic results in real-time. Turns out, if you add rings to a black hole in Universe Sandbox ², you get something that looks pretty similar: What they ended up with is certainly impressive: One of our recent improvements to Universe Sandbox includes realistically simulating the speed at which clouds rotate around objects, like planets and moons. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. One phenomenon they wanted to simulate was a massive black hole with an accretion disk. Universe Sandbox now realistically simulates the speeds at which clouds rotate. The film’s special effects team worked with astrophysicist Kip Thorne in order to create visual effects that were not only beautiful representations of our universe, but were also founded on accurate science ( Wired article). Friday, November 3rd: Weve released Updates 20.2.3 and 20.2.4, which add two sims from this Vsauce video as well as a few improvements and bug fixes. Have you seen Interstellar? Without revealing too much of the plot… the sci-fi film follows a group of astronauts who search the depths of space in hopes of finding a new home for the human race. |
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